These represent a non-comprehensive list of concepts based more on your history or backgrounds to help people get started. The suggestion motivations could show up as aspects, skills, rp quirks, or not at all.
COLONIST: COMMAND STAFF
You helped run one of the pre-Fall colonies, whether it was in Earth orbit, on Luna or Mars, or elsewhere in the system.
Suggested Motivations: +Hard Work, +Leadership, +Survival
COLONIST: FLIGHT STAFF
You worked on, or even piloted, the ships that kept colonies supplied.
Suggested Motivations: +Exploration, +Personal Career, +Thrill Seeking
COLONIST: SECURITY STAFF
You secured pre-Fall colonies, keeping the rabble in line and guarding against hostile elements.
Suggested Motivations: +Law and Order, +Survival, –Criminals, –Autonomists
COLONIST: SCIENCE STAFF
You conducted scientific research off-world, whether that was studying the sun’s solar cycles, evaluating lichen growth on Mars, or creating new zero-g manufacturing processes.
Suggested Motivations: +Hard Work, +Personal Career, +Science!
COLONIST: TECH STAFF
You kept the colony in working order—a matter of survival more than convenience.
Suggested Motivations: +Hard Work, +Problem Solving, +Survival
You may be a Martian nomad, an original scum swarm pioneer, a free trader, or just a wanderer. Your people have always gone where the work was, first on Earth and then into space, where hands or your kind of skills were needed. You may not be as highly specialized as some people, but you know a little about a lot of things and have picked up what you need to get by.
Suggested Motivations: +Exploration, +Hard Work, +Pragmatism, +Survival
Unlike a small percentage of transhumanity, you did not escape off-world during the Fall, nor were you lucky enough to be killed. You survived for years, eking out an existence in the post-apocalyptic desolation of Earth while hiding from, and even fighting, the machines and twisted transhuman puppets that still lurked there. Only recently was your body rescued by scrappers or reclaimers or your egocast unwisely accepted by a trusting receiver.
Suggested Motivations: +Survival, +/–Reclaiming Earth, –TITANs
FALL EVACUEE: ENCLAVER
You were one of the lucky ones who grew up in safety behind the walls and security systems that kept the masses of the poor out. When the Fall happened, your connections (or your family’s) ensured you were one of the first to leave up the beanstalk.
Suggested Motivations: +Personal Career, +Reclaiming Earth, +Survival, +Wealth
FALL EVACUEE: UNDERCLASS
Most of those who survived made it off-planet either by virtue of their birth or earning their way into one of the enclaves. You were either lucky enough to be in the small percentage of non-elites to be evacuated or you managed to bribe, scam, or sneak your way past security during the Fall and secure a position on a shuttle or beanstalk car.
Suggested Motivations: +Personal Development, +Survival, –Hypercapitalism
HYPERELITE: MEDIA PERSONALITY
People know you. In fact, there’s a good chance that they see you on a regular basis. You’re an X-caster, a blogger, a famous MARG gamer, a pundit, a performer, the spokesperson for a brand, an athlete, or some other form of celebrity.
Suggested Motivations: +Artistic Expression, +Fame, +Personal Career
You were born into the wealth and privilege that financed transhumanity’s expansion into space. It is your family name, rather than any talent or achievement, that makes you well known and in demand at social events.
Suggested Motivations: +Family, +Hypercapitalism, +Wealth
You either won a lottery for the poor, where the prize was to go off-world, or you died during the Fall. Either way, you found yourself working away in virtual slavery to a hypercorp. You worked hard constructing habitats, mining asteroids, or terraforming Mars.
Suggested Motivations: +Hard Work, +Survival, –Hypercorps, –Indentured Service
INFOLIFE: EMERGENT UPLIFT
You were a smart program on the verge of emergence when the programmers reshaped you, encoded you with transhuman values and modes of thinking, and uplifted you to machine sapience. You possess a number of quirks that make you stand out from traditionally programmed AGIs.
Suggested Motivations: +AGI Rights, +Mercurial Cause
INFOLIFE: HUMANITIES AGI
You were designed to understand and interact with humans. Your programming is optimized for tasks such as personal
assistance, marketing, caretaking, and psychology.
Suggested Motivations: +AGI Rights, +Personal Development, +Philanthropy
INFOLIFE: MACHINE AGI
What understands machines better than a machine mind? Your code is focused on interacting and controlling software and hardware so that humans don’t have to.
Suggested Motivations: +AGI Rights, +Sousveillance, +Thrill Seeking, –Disorganization
As happened many times throughout history, groups facing persecution fled to new territories where they could practice their beliefs in peace. You hail from one of these groups that traveled to the isolated reaches of the system to find a place they could worship, experiment, or simply exist away from prying or hostile neighbors. As a result of your peoples’ self-imposed isolation, you’ve learned to be far more self-sufficient than most.
Suggested Motivations: +Artistic Expression, +Bioconservatism, +Religion, +Research
Your family feared trouble on Earth, so they established a bunker off-world. They were right. Now they fear that trouble may return and engulf the entire solar system.
Suggested Motivations: +Bioconservatism, +Religion, +Survival, –Autonomists
LOST: DISTURBED CHILD
The Lost project unwittingly created a generation of monsters. You are among the odd, deranged, twisted, psychotic,
and powerful examples that escaped.
Suggested Motivations: +Neurodiversity, +Sadism, +Vengeance, –Research
LOST: MASKED NORMALCY
You survived the Lost project damaged but intact—or at least able to mask your inner demons from others. You are not as gifted—or as explosive—an async as some of the others, but you are also better at keeping yourself under control.
Suggested Motivations: +Acceptance +Privacy +Self Control
More than just a drifter, you were a pioneer in the pursuit for morphological freedom.
Suggested Motivations: +Anarchism, +Hedonism, +Individualism, +Morphological Freedom
RE-INSTANTIATED: CIVILIAN CASUALTY
You died during the Fall. Either the TITAN machines overwhelmed your area or you fell victim to transhumanity’s own use of WMDs or savage infighting. You might not even know how you died, as you were recovered from a backup transmitted off-world. However it went down, it wasn’t an experience you’d care to repeat. Luckily, you were resleeved quickly.
Suggested Motivations: +Reclaiming Earth, +Survival, –TITAN Tech
After your death during the Fall, you spent a substantial period of time in VR worlds before you were eventually resleeved.
Suggested Motivations: +Reclaiming Earth, +Survival, +/–Virtual Reality, –TITANs
RE-INSTANTIATED: MILITARY CASUALTY
You were killed during the Fall. You may have fallen during a sneak attack, died fighting the TITAN machines on the front lines, or even been murdered by fellow humans as you tried to keep order in transhumanity’s darkest hours. At least your sacrifice was rewarded by a quick resleeving.
Suggested Motivations: +Reclaiming Earth, +Survival, –TITANs
You were raised in a gang, syndicate family, or cartel workforce. You are used to the ways of violence and routing around the law.
Suggested Motivations: +Black Markets, +Cartel/Gang/Family, +Survival, +Wealth, –Law and Order, –Police
Though you are as intelligent as a human, you were born and raised as a second-class citizen, corporate property, or worse: a test subject. Somehow you escaped or were liberated, and now you try to find yourself in a galaxy that often seems out to get you.
Suggested Motivations: +Privacy, +Survival, +Uplift Rights, –Hypercorps, –Uplift Slavery
The uplift process did not “humanize” you as much as other uplifts. Your natural instincts dominate your behavior far more than any attempts to socialize you to human norms.
Suggested Motivations: +Mercurial Cause, +Survival, +Uplift Rights, –Hypercorps, –Uplift Slavery
UPLIFT: STANDARD SPECIMEN
Though you must deal with prejudice, you are proof of the success of transhumanity’s uplift project.
Suggested Motivations: +Mercurial Cause +Sapient Cause +Uplift Rights, –Uplift Slavery